Projects

Check out all my latest projects below.

Houdini and Unreal Engine

Procedural tree tool

Procedural tree tool capable of creating trees for film and games running in Unreal Engine. Designed for layout artists and environment artists, controls are intuitive and quick to use.

See project

Houdini and Unreal Engine

Procedural bridge

Procedural modelled bridge based on the Millau Viaduct in France. Adjustable path, height, cables and support structures.

See project

Python and Maya

IES profile library tool

Maya script to visually browse and apply IES light profiles to compatible lights for rendering with Arnold or Redshift.

See project

Python and Unreal Engine

Texture blending tool

Unreal Engine script to speed up the workflow of applying runtime virtual textures to a landscape material and static mesh actors to blend them into their environment.

See project