Projects
Check out all my latest projects below.
Procedural tree tool
Procedural tree tool capable of creating trees for film and games running in Unreal Engine. Designed for layout artists and environment artists, controls are intuitive and quick to use.
Procedural bridge
Procedural modelled bridge based on the Millau Viaduct in France. Adjustable path, height, cables and support structures.
IES profile library tool
Maya script to visually browse and apply IES light profiles to compatible lights for rendering with Arnold or Redshift.
Texture blending tool
Unreal Engine script to speed up the workflow of applying runtime virtual textures to a landscape material and static mesh actors to blend them into their environment.