Contact

Like what you see? Send me an email at gnlconnell@gmail.com

About

I love video games, animation, and have a passion for tackling technical challenges. I thrive on transforming ideas into stunning visuals and enjoy every step of the process. I specialise in building procedural and pipeline tools to help artist work more quickly with less frustration. I'm at my best when I'm learning something new and applying that to my work, I just wrapped up the Technical Arts program at BCIT and I’m looking for my next steps in the industry!

Outside of work I love to run, draw, listen to and make music! Some current favourites are Jasmine Myra, Floating Points, Four Tet, and Fred Again...

Education

BCIT · Technical arts

2023-2024 · Advanced diploma

Worked in Maya, Houdini, Unreal Engine and more to understand the entire film and gaming pipelines. Work involved modelling, rigging, rendering, game design, with an emphasis on scripting in python to accelerate artist’s workflows. Built auto-riggers, pipeline tools, asset management tools and more in Maya and Unreal Engine. Several projects involved collaborating with other students to build our tools.

Emily Carr University · New media & sound arts

2017-2021 · Bachelor of media arts

Created interactive works to focus on how sound and visuals collectively engage audiences. Final projects involved, iOS development, animation, rigging, physical prototyping to produce an augmented reality (AR) experience in the gallery context.