Procedural trees
Houdini Engine tool for Unreal Engine 5 that allows environment artists and Layout artists easy to use tools to generate unique trees for their scene. The tool also works in Houdini as a standalone for exporting trees.
The tool is capable of generating trees through most of their life cycle, and any style of tree such as cedar, maple, and oak. Controls are designed to be simple, while remaining flexible, and have options to randomize between ranges based on an artist-defined random seed, or positional based seed.
Check out the demo below!
Demo
Many tree types
The tools can create trees of various types. Cedar, maple, and oak are featured here.
Wind shader
Using height (red), distance from trunk (green), and branch group (blue) I created a vertex shader to animate wind in the trees.
Other projects
-
IES profile library tool
See projectMaya script to visually browse and apply IES light profiles to compatible lights for rendering with Arnold or Redshift.
-
Texture blending tool
See projectUnreal Engine script to speed up the workflow of applying runtime virtual textures to a landscape material and static mesh actors to blend them into their environment.
-
Procedural bridge
See projectProcedural modelled bridge based on the Millau Viaduct in France. Adjustable path, height, cables and support structures.