I'm a technical artist specializing in procedural workflows and pipelines for the 3D film and gaming industries. I've got experience with Python and VEX for creating tools in Maya, Houdini, and Unreal Engine.

Check my demo reel and projects below, or read more about me here.

Demo reel

Projects

Houdini & Unreal Engine

Procedural trees

Procedural tree tool capable of creating trees for film and games running in Unreal Engine. Designed for layout artists and environment artists, controls are intuitive and quick to use.

See project

Houdini

Procedural bridge

Procedurally modelled bridge based on the Millau Viaduct in France. Adjustable path, height, cables and support structures.

See project

Python scripting

Light profile library tool

Maya script to visually browse and apply IES light profiles to compatible lights for rendering with Arnold or Redshift.

See project

Python script & Editor Utility Widget

Texture blending tool

Unreal Engine script to speed up the workflow of applying runtime virtual textures to a landscape material and static mesh actors to blend them into their environment.

See project

About

I love video games, animation, and have a passion for tackling technical challenges. I thrive on transforming ideas into stunning visuals and enjoy every step of the process. I specialise in building procedural and pipeline tools to help artist work more quickly with less frustration. I'm at my best when I'm learning something new and applying that to my work, I just wrapped up the Technical Arts program at BCIT and I’m looking for my next steps in the industry!

Outside of work I love to run, draw, listen to and make music! Some current favourites are Jasmine Myra, Floating Points, Four Tet, and Fred Again...

Education

BCIT · Technical arts

2023-2024 · Advanced diploma

Worked in Maya, Houdini, Unreal Engine and more to understand the entire film and gaming pipelines. Work involved modelling, rigging, rendering, game design, with an emphasis on scripting in python to accelerate artist’s workflows. Built auto-riggers, pipeline tools, asset management tools and more in Maya and Unreal Engine. Several projects involved collaborating with other students to build our tools.

Emily Carr University · New media & sound arts

2017-2021 · Bachelor of media arts

Created interactive works to focus on how sound and visuals collectively engage audiences. Final projects involved, iOS development, animation, rigging, physical prototyping to produce an augmented reality (AR) experience in the gallery context.